Comparison of the Effect of Block-Us and Tetris Games on Mental Rotation and Motor Imagery Abilities in Adolescence Boys

Document Type : Original Article

Authors

1 M.A. Department of Sport Science, Faculty of Psychology and Education, University of Shiraz, Shiraz, Iran

2 Assistant Professor, Department of Sport Science, Faculty of Education and Psychology, University of Shiraz; Shiraz, Iran

10.22091/frs.2025.12452.1041

Abstract

This research aimed to compare the effects of Block-us and Tetris games on mental rotation and motor imagery abilities in adolescent boys. The research method was experimental, with pre-test-post-test. The current research population is high school students in Shiraz. Among these students, 48 people were selected as available. These people were randomly divided into three groups (each group of 16 people) practicing video games, two-person cognitive games Block Ace and the control group, and were given Sheppard and Metzler (1978) mental rotation questionnaires and John Gilberto Kermads Nogos movement imagery. (2004) responded. In the following, the participants practiced the assignments based on grouping for 10 sessions. The computer games group played the Tetris game for 30 minutes in each session. The collected data were analyzed using the analysis of the covariance test. The results of covariance analysis showed that there is a significant difference between the three groups in terms of mental rotation and mental imagery. Mental rotation and mental imagery in the experimental group that participated in Block Ace games is higher than in the video game and control group. This shows the effectiveness of Block-us games on students' mental rotation and mental imagery.

Keywords

Main Subjects